MAW — Managed Allocation of WorldsMAW
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§01 / About

The Syndicate behind the Dungeon-Crawler-World.

MAW is both a project and an independent studio. We're building a text RPG fully driven by coordinated AI agents: a game master, a world weaver, a rules arbiter, a meta-IRL director. The goal isn't to simulate an RPG — it's to actually play one, with narrative that reacts to your choices instead of running a script.

→01 Mission

Make narrative live, don't replay it.

Every session is unique. The map is canonical but the fiction unfolding on it, the encounters, the consequences are generated live by agents talking to each other. When you die, it's final. When you win, it's broadcast.

→02 Values

Never pay to win. Ever.

The only paid tier buys compute time (premium AI models) and cosmetics. No gameplay advantage, no shortcut, no revival currency. If you die, you die. The contract is clear.

→03 Tech stack

Multi-agent Claude orchestrated on Next.js.

Frontend Next.js + React. Backend Supabase. Claude (Anthropic) agents coordinated by a deterministic orchestrator. Whisper voice input. Everything documented in open-design public docs.